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Best bit: I liked the best the clarification of the three creative workflows. The fully digital workflow is peculiarly efficient, with roughs, wireframes, and inks all being done digitally. The first hybrid work
The DC Comics Guide to Digitally Cartoon Comics introduces the reader to three fully or largely digital processes for cartoon comics. A professional introduces good technique, good tools, with good examples. There are some good quips and good business advice. Nothing exceptional, though.Best flake: I liked the best the clarification of the three creative workflows. The fully digital workflow is specially efficient, with roughs, wireframes, and inks all beingness washed digitally. The starting time hybrid workflow starts from digital breakdowns, and proceeds with physical pencils and perhaps too with physical inks; this allows the creator to capitalize on the market for original roughs and inked materials. The second hybrid uses a digital process up to and including wireframes, and and so uses physical (traditional) inking.
Content: The book starts with the big question, Why digital?, which it answers satisfactorily: to improve the speed of the creation process, the precision of the tools, the advice processes with the publisher. Then, the book spends a couple of chapters introducing the digital tools, focusing on Adobe Photoshop; at that place'southward likewise a late chapter on the physical tools for cartoon and inking. The book further covers three artistic workflows, all digital-heavy and one fully digital, and, in turn, master pages and templates, libraries, roughs, wireframes, and inked pages with some coloring tips.
Tools: Equally digital tools, information technology's Apple hardware and operating system, plus Adobe Photoshop (the old version). Tardily in the book, there's a quick reference to Google's SketchUp, for quick 3d prototyping. At that place'southward already a feeling that some things are obsolete, e.g., no Artistic Cloud, no cross-tool operations, etc.
Writing and pedagogy material: Overall, good writing for the high level parts, with proficient details in many places. Gaps in many aspects, particularly pencilling and inking, where the techniques are as well many and also detailed to do justice in this brusk page-count.
Background: function of an ongoing personal project, I'1000 traversing the collection of DC Comics Guides, focusing on:
+ pencilling (The DC Comics Guide to Pencilling Comics or The DC Comics Guide to Digitally Cartoon Comics, or this read),
+ inking (The DC Comics Guide to Inking Comics),
+ coloring and lettering (yup, The DC Comics Guide to Coloring and Lettering Comics), and
+ writing (The DC Comics Guide to Writing Comics).
(More pictures at parkablogs.com)
Creative person author Freddie East Williams has been creating comics digitally since 1999. He has put together this great resource targeted at those who intend to create comics on the computer, or looking for ways to streamline their digital workflow. Y'all must already know how to describe to go the most out of this book.
Three types of workflow are discussed, namely the All-Digital Workflow, Pencil Hybrid Workflow and the Ink Hybrid Workflow. Y'all tin choose between these th
(More pictures at parkablogs.com)
Creative person author Freddie East Williams has been creating comics digitally since 1999. He has put together this bully resources targeted at those who intend to create comics on the computer, or looking for means to streamline their digital workflow. You must already know how to draw to get the near out of this volume.
Iii types of workflow are discussed, namely the All-Digital Workflow, Pencil Hybrid Workflow and the Ink Hybrid Workflow. You lot can cull between these three to best suit your working environment.
Every tutorial in the volume is explained step-past-step with screenshots and concise instructions. The software used here is Photoshop, but the version is irrelevant. It's easy to follow along every bit he explains on how to create your own Master Page template, or from creating drafts upward to the terminal inking stage. Nothing is left out.
The best role virtually this volume is information technology highlights all sorts of means to harness the power of using the computer, fully taking advantage of what it tin can be made to practice. There are chapters on creating brushes, textures, effects, templates for props and many more. You lot can see how all of these are used in existent examples. There's fifty-fifty a section on creating Actions and Droplets to reduce repetitive tasks, which is an incredible time saver.
There are loads of tips everywhere. Ane detail one helped me very much. There are times when I draw two characters merely they are of a different size. So I scaled one upward only now the thickness of the line is besides scaled up. This volume even has a solution to brand that line thickness friction match!
The only affair this volume doesn't cover is peradventure colouring tips. That shouldn't exist a problem after yous've mastered all the techniques in the volume anyhow.
This volume is really skillful. Yous're bound to learn something regardless of your level in art. And if you take only been using the figurer lightly for comic work, this volume volition present to you all sorts of possibilities.
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The writer t
There'south a lot of useful information here, and I'one thousand glad I bought the book (rather than merely borrowing it) so that I can refer back to it later. However, you need to empathise the scope. This volume targets a particular niche, and it'south really near logistics. He refers to a couple of other DC guides in the serial for more than data about pencilling and inking. So, this book won't teach yous how to draw, but if yous tin already depict (on paper) and so he'll teach you how to practise it digitally.The writer talks about a few different workflows: drawing everything digitally, or doing traditional pencils then digital ink, or digital pencils then traditional inks. He besides goes into a lot of detail about setting upward layers/groups in Photoshop to shop files at each stage of the procedure, and covers the nitty-gritty detail, e.g. the specific hue/saturation settings that you need to represent a "non-photo blueish" pencil (lines that don't get photocopied). Some of these details did go over my caput, so it took me a while to slog through a couple of the capacity. However, I call back that's because I'thousand a relative beginner to Photoshop; someone who's more experienced (hopefully my time to come self!) should become a lot more out of those chapters.
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The i thing this volume did for me is brand the whole process achievable. I can see from showtime to finish how I could do this and that's huge. It's withal a lot of work, merely now I tin can run into the light at
This was exactly what I was looking for. I'chiliad glad that it was, too, because I believe it's the only book that covers creating digital comics and then thoroughly. There's plainly more than than can be contained here, merely I'd listing this as essential. Might check out the forthcoming digital color volume DC is doing besides.The i thing this volume did for me is make the whole process doable. I can see from start to finish how I could do this and that's huge. It'southward still a lot of work, only at present I can run into the light at the end of the tunnel. Too this book opened my eyes to things I would have considered "cheating." It's almost every bit if I needed permission and now I have it :)
In that location was some info well-nigh automating a lot of steps in Photoshop (beyond basic deportment) which sounded intriguing, but I don't see that I have a apply for it unless I get into a high pressure level production timeline.
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